V-Ray for 3ds Max / Design

 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


V-Ray for 3ds Max / Design

V-Ray for 3ds Max / Design
   
This product is distributed via download and shipment
  • Please allow up to 1 business day for your download link to become available.
  • Software is downloaded but requires shipped licensing dongle.

Blazing Hot Savings! Limited Time Offer!

Buy now and receive free shipping on your licensing dongle!

Canada, USA and Mexico Only.

*Does not include 'Customs' charge if your country requires it.


 
If you purchase now, you will receive a free model and textures bundle pack. The bundle includes 6 CDs offering 450+ models and 1,300+ textures valued at over $400 USD!

The bundle includes the following:
  • Fighting Aircraft of WWII
  • 3D History Volume 1
  • RealModels Tropical Foliage
  • Seamless textures
  • Xeno-1 Textures
  • Accents Texture Collection

Hurry! This is a limited time only while supplies last.

* Offer not available for the EDU version.
** 1 Bundle pack per customer.

V-Ray for 3ds Max 1.5 SP5 Now Available

V-Ray for 3ds Max 1.5 SP5 Now Available

The upgrade is free of charge for all current V-Ray for 3ds Max customers.

V-Ray 1.50 Service Pack 5 is compatible with the following:

  • Autodesk 3ds Max 8
  • Autodesk 3ds Max 9
  • Autodesk 3ds Max 2008
  • Autodesk 3ds Max 2009
  • Autodesk 3ds Max Design 2009
  • Autodesk 3ds Max 2010
  • Autodesk 3ds Max Design 2010
  • Autodesk 3ds Max 2011 (New)
  • Autodesk 3ds Max Design 2011 (New)

The V-Ray build supports both 32-bit and 64-bit OS.

The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011 and includes new, modified and improved features.

New features:

  • Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
  • Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element

Modified features:

  • Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
  • Allow the user to specify texture bounds for 3d displacement
  • Added displacement slot to VRayFastSSS2 material
  • Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
  • Added displacement slot to VRayLightMtl material
  • The color parameter of VRayIES lights is now animatable
  • The min/max z-depth values for the VRayZDepth render element are now animatable
  • Support for reflection occlusion in VRayDirt
  • Support for environment sampling in VRayDirt
  • Support for Particle Flow vertex color mapping and particle visibility
  • Support for the "Use transparent shadows" option with Arch&Design materials
  • The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
  • Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports
  • Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format
  • Support for pixel aspect ratio display in the V-Ray VFB
  • Support for anaglyph stereo preview in the V-Ray VFB
  • Support for LUT color correction in the V-Ray VFB from .cube files
  • Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
  • The "Dynamic memory limit" parameter can be set to zero to remove any limit

Bug fixes:

  • Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode
  • Occasional random crashes in 3ds Max 2010 due to progress bar updates
  • Fixed invalid smoothed normals causing issues with displacement
  • Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
  • Stuck buckets with perfectly transparent surfaces and GI
  • Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset
  • Set VRaySilentMode should disable the dialog for overwriting raw .vrimg files
  • Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
  • Incorrect bump mapping for GI when using time-interpolated irradiance maps
  • Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
  • Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
  • Fixed crash with animated irradiance maps and objects with zero scale
  • The color of VRayIES lights was not animatable
  • VRayIES lights did not produce photon-mapped caustics
  • Fixed invalid normals with VRayEdgesTex in the bump slot

V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry.

VRay for 3ds Max - Image by Michael Seidl
Image by Michael Seidl

Core architecture

  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture - many components of the system can be replaced with custom ones

VRay for 3ds Max - Image by Pixelbox s.r.o.
Image by Pixelbox s.r.o.

Geometry

  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK

VRay for 3ds Max - Image by stage36
Image by stage36

Image sampling

  • Three different image sampling methods
  • Full-scene anti-aliasing
  • Progressive path tracing
  • Support for additional render elements (diffuse, reflection, GI etc)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK

VRay for 3ds Max - Image by Phil Van Haitsma and created at Digital-X
Image by Phil Van Haitsma and created at Digital-X

Illumination

  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
  • Extensible with custom lights through the V-Ray SDK
  • IES photometric lights

VRay for 3ds Max - Image by Michael Brown
Image by Michael Brown

Shaders

  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate highlights
  • Sub-surface scattering
  • Support for efficient material layering
  • Extensible with custom shaders through the V-Ray SDK

VRay for 3ds Max - Image by Michael Seidl
Image by Michael Seidl

Camera effects

  • Depth-of-field with bokeh effects
  • Accurate motion blur
  • Physical camera model
  • Extensible with custom cameras through the V-Ray SDK

VRay for 3ds Max - Image by Hosein Afzali
Image by Hosein Afzali

Extras

  • Toon effect
  • Fur generator/raytracer
  • Extended matte/shadow capabilities
  • Support for Render-to-Texture mode of 3ds Max
  • VRaySphereFade to isolate only specific portions of the scene for compositing

VRay for 3ds Max - Image by Peter Guthrie
Image by Peter Guthrie

Frame buffer

  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

VRay for 3ds Max - Image by Da_elf
Image by Da_elf

Please Note: We can only process orders in Canada, USA and Mexico for this product.

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SKU V-Ray for 3ds Max
 
Market price: $999.00
Our price: $899.00
Quantity Price
3-4 Items $879.00
5+ Items $859.00
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