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Corona Alpha V5 for Cinema 4D is Out!

Here We Go!

Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. A lot of work is still ahead, but in the meantime, please enjoy their alpha FREE version of Alpha v5 for Cinema 4D.

Ales, The Corona Team Member, has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.


Major new features
  • Team Render support
  • Corona Proxy
  • Spherical, Cylindrical and VR camera

Other Improvements
  • Rewritten implementation for C4D infinite and parallel light
  • Support for C4D normal direction shader
  • Added Corona bitmap shader (with UDIM support)
  • Color mapping overrides in camera
  • Support for Blend with more than two sub-materials

  • Fixed problems with various C4D versions where plugin would not load or crash C4D during initialization
  • Improved noise shader stability
  • Fixed displacement crashes
  • Corona VFB stability
  • Lots of minor material­ related fixes

Closer Look at Some of the Features

Team Render Support

TeamRender is supported for R15+ for both single image and animation rendering. There shouldn’t be any additional limitations, so you can use your current scenes without any change. Just keep in mind that by default, TR clients won’t show license popup asking for activation, so you need to either activate Corona by running full C4D, using their Licensing Server or use manual activation.

VR Camera

Corona Proxy Support

Corona proxy (.cproxy) is now supported in the C4D version. This format is cross-platform, so you can use your .cproxy files from the 3ds Max version.

Mac Version Status

As you may have already noticed, this alpha version does not come with an OSX installer, but Nik is working day and night on making this happen, re-writing the corona core so OSX (and Linux) is supported in future releases.

The first test renders from OSX standalone may be available in a matter of two or three weeks. And once the full Corona core has been rewritten, Nik will help Ales with C4D version for Mac. Exciting times ahead!

Future Releases?

The Corona Renderer team plans to release at least one more free version before the release of the commercial version, but if so they will need to release one extra version in between, to improve and test the product further, they will do it. The Corona Renderer team also intends to release the commercial Mac version alongside the Win version as well.

News from the Non-Development Side of Things.

The Corona Renderer team is currently working on the new support portal for C4D version, preparing basic tutorials and looking for experienced users who are willing to create some great, more advanced tutorials for our C4D plugin.

Installation & Activation

Installation is pretty simple, the Corona Renderer team has prepared an installer which will take you easily through the process of installation step by step. Activation does not require any kind of personal information and it is automatic in most cases, you only need access to the internet.

If you are one of the unlucky ones sitting behind firewall and automatic activation fails, installer will redirect you to activation page, where you will fill in your request code and get activation code in exchange. That’s it.

Should there be some other problems, you can check the 3dsmax installation guide, some solutions are identical.