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This first part is an overview of what we will be covering in this ShadowCatcher tutorial.
In this part, we will take a look at how to use ShadowCatcher when we have both HDRI map and a matching backplate at our disposal.
This part will show how to use ShadowCatcher when we have only HDRI map at our disposal, without any backplate.
In this part, we will take a look how to set up ShadowCatcher for outputting separate CG object layer to be composed on a backplate in postprocessing.
In this part, we will take a look on how to utilize ShadowCatcher Illuminator options to integrate new lights into existing captured scenes.
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