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  • Rendering by AAA Studio
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  • Rendering by Riff Animation Studio
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FurryBall RT

FurryBall RT Commercial License

FurryBall RT


Price: $845.00 USD

 
What is FurryBall?

FurryBall is an incredibly fast GPU production quality UNBIASED and BIASED final frame renderer, with a real-time viewport preview. FurryBall was designed specially for the purposes of CGI animated movies, VFX and movie rendering. The latest version, FurryBall RT, is extra simple and easy to use. You can tune the overall quality with single parameter!

Your single computer becomes a very powerfull renderfarm. FurryBall offers advanced raytracing techniques (path tracing), direct support for Maya, (3DS Max and Cinema 4D - FurryBall 4.8). Each license can be used by all three 3D applications for free. FurryBall fully supports multi GPU rendering for scalable GPU accelerated final frame rendering.

The renderer was developed by AAA studio and has been used on many productions since 2008 by Blizzard, Valve, Hydrogen Whiskey Studios, Nickelodeon, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and many more.

FurryBall offers all required features and high quality as regular CPU renders.



Rendering by Carlos Ortega


Why use GPU?
  • Up to 3x-15x faster than conventional CPU ray tracing
  • Much cheaper (3x-15x less rendering units than CPU render)
  • Realtime preview in Maya window.
  • Easy scalable (Multi GPU on single computer)
  • More artistic freedom (much faster results)
  • Less heating and electricity consumption (less rendering units)



What makes FurryBall so special and fast?

FurryBall's uniqueness is the combination of the speed of GPU rasterization with uncompromising quality of Physically-based full global illumination unbiased raytrace (Path tracer - Monte Carlo), based on NVIDIA® OptiX™. This combination makes FurryBall incredibly fast. FurryBall is extremely fast in biased - cartoon like rendering even in very high resolution.



Rendering by Carlos Ortega


What do you get?

You will get actually two incredibly fast renderers in one package. You can render your previz or cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats.

When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will get Physically-based full global illumination unbiased photorealistic raytrace engine.

You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer.

One license package contains all three plugins for free Autodesk Maya, 3DS Max and Cinema 4D. FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.



Rendering by AAA Studio


Why Choose FurryBall?

FurryBall is a full featured rendering solution that gives you complete artistic freedom and allows you to save time and money.

  • Unbiased and Biased rendering
  • Raytrace and real-time Rasterization
  • Unlimited output resolution
  • NO precalculation
  • Unlimited number of textures
  • Unlimited number of lights
  • Some Corona renderer fixes
  • Raytraced Physically-based full global illumination ray tracing


By Cluster Studio


Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture limits, output size, quality, lack of features), FurryBall deals with all of these:

  • All three plugins are all included. Maya, 3ds Max and Cinema 4D.
  • Up to 3x - 15x faster than conventional CPU ray tracing
  • Much cheaper (3x - 15x less rendering units than CPU)
  • Easy scalable (Multi GPU on single computer)
  • More artistic freedom (much faster results)
  • Less heating and electricity consumption (less rendering units)
  • Unbiased and Biased rendering
  • Unlimited output resolution
  • Hair, Fur, Fluids, Particles, Displacement
  • NO precalculation
  • Unlimited number of textures
  • Unlimited number of lights
  • Raytraced Physically-based full global illumination ray tracing
  • and much more!


Rendering by Daniel Nascimento


Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...



System Requirements
64 bit - Windows Vista, Windows 7, 8
or Windows Server, Windows 10


  • NVIDIA GPU - CUDA capability 2.00 or later
  • NVIDIA GTX 4xx or later series
  • NVIDIA Quadro 4xxx or later
  • NVIDIA Tesla CM20xx

FurryBall RT

  • Autodesk Maya 64 bit - 2011(hotfix 2), 2012, 2013, 2014, 2015, 2016

FurryBall 4.8

  • Autodesk 3DS Max 64 bit / 2013, 2014, 2015
  • Maxon Cinema 4D 64 bit / R15, R16



Licensing
     
 
Licensing General Information

  • With EVERY new FurrBall RT license you will also get FurryBall 4.8 license.
  • FurryBall RT license contains Autodesk Maya plugin
  • FurryBall 4.8 license contains plugins for Autodesk Maya, 3DS Max, Cinema 4D (Beta)
  • The licence is NODE locked (Hardware can be changed 3x per year)
  • The license DOESN'T require internet connection.
  • The license is allways per COMPUTER - number of GPUs in one licensed computer is UNLIMITED.
 
     
     
 
Permanent (Regular) license

  • License never expires
  • With the license you got 3 months Maintenace Subscription. During this period you will get all new FurryBall builds (updates, fix, support) for free. After 3 months you can renew your Maintenace.
  • Unlimited number of GPU is supported
  • License is NODELOCKED (only rendering part)
  • License of FurryBall is PERMANENT and bound to MAC address of your network card. In case of any hardware problems or buying a new computer, you can change your license to different computer (but no more than 3x per year)
 
     
     
 
Rental License

  • Your license will be always up to date, but you will not own it.
  • During this period (1-12 months) all new FurryBall builds (updates, fix, support) for free (include Maintenance in fact).
  • Your license will stop working after rental period expires.
  • Your license can be prolonged as many times you want, when your rental expires.
  • Unlimited number of GPU supported
  • License is NODELOCKED
  • License of FurryBall is PERMANENT and bound to MAC address of your network card. In case of any hardware problems or buying a new computer, you can change your license to different computer (but no more than 3x per year)
 
     
     
 
Maintenance Subscription

  • With the new FurryBall license you will get 3 Months Maintenance for free.
  • The Year Maintenance subscription for permanent license 4.x cost 249,- EUR per year
  • In your Maintenace period, you can use any from new builds. When your Maintenace expired and you will not prolong it, your latest working FurryBall build will be the date of the end of your Maintenance.
  • You will allways got the latest FurryBall builds (updates, fix, support) for free, during your anual period
  • Maintenance can be annually prolonged
  • In your Maintenace period, you can use any from new builds. When your Maintenace expired and you will not prolong it, your latest working FurryBall build will be the date of the end of your Maintenance.
  • You can prolong your Maintenace later (but not later than 6 months). After you have to buy Upgrade.
 
     
     
 
EDU version
Multi-license is available only for Schools or institutions. - Please contact us for prices
  • The EDU version has NO limits except ONLY 2 GPU supported - EDU user just agrees with non-commercial use ONLY.
  • One student can purchase only ONE licence.
  • EDU user has to be student. Proof required.
  • Licence is valid for one YEAR, includes ALL free updates and upgrades!
  • After one year, you can request another license, if you are still a student.
  • In case of making a movie, the user agrees to include the FurryBall logo in credits!
 
     


FurryBall RT - Features
   
Supported Applications and System
  • Maya 64bit - 2011 / 2012 / 2013 / 2014 / 2015 / 2016
  • 64 bit - Windows Vista, Windows 7, Windows 8 or Windows Server, Windows 10
  • Cinema 4D and 3DS Max supported in version FurryBall 4.8

Rendering Core
  • Asynchronous progressive rendering
  • 10x faster viewport response than FurryBall 4.8
  • Full Multi-GPU support - unlimited number of cards
  • CUDA OptiX based renderer
  • Direct rendering to viewport, render view, file, IPR, including render region
  • Playblast rendering suported
  • Biased and Unbiased rendering
  • Gamma correction
  • Shadow terminate fix
  • Easy interface - Quality can be tuned by single parameter
  • Separate features
  • Tile rendering - unlimited output resolution
  • Multipass Depth of field with bokeh effect
  • Realistic Motion blur
  • Ambient occlusion
  • Matte rendering with color matte
  • Environment fog, postprocess glow
  • Max ray intensity parameter

Physically-based full global illumination(Nvidia Only)
  • Image based lighting - HDR support
  • Physically based lights
  • Unlimited light bounces
  • Raytraced refraction and reflections
  • Brute force pathtracing

Maya Fluids and Particles
  • Full support for Fluids and Particles

(Fume FX and Krakatoa is coming soon)


Full 3D Stereo support (FurryBall 4.8 only)
  • Real-time preview in ANAGLYPH, SIDE BY SIDE, INTERLACED
  • Advanved 3D stereo tweaking utility (visualization of disparity, problematic disparity)
  • Render 3D Stereo in one EXR

Maya Hair and Shave & Haircut
  • Fur textures, alpha, control maps, specular reflection
  • Vegetation shading option (normal map, translucency)
  • (Plans for Yeti release)

Lighting and Shading
  • HDRI texture lighting
  • Spot, point, ambient, directional and area lights supported
  • Filtered shadows, variable penumbra (light size)
  • Raytraced shadows
  • Indirect lighting - raytraced
  • Object can be used as light source
  • Image based lighting, HDR support
  • Mesh light emitting, Environment light
  • Light sets

Geometry
  • Polygon meshes
  • Maya Hairs, Shave&Haircut
  • Curves
  • Subdivision and Displacement (based on Open subdiv)
  • Vector Displacement
  • Maya Fluids
  • Maya nParticles and Particles
  • Instances (very optimized and fast)
  • Maya BiFrost (mesh rendering)
  • Maya xGen (splines and spheres only)

Fur, Hair and vegetation fur using alpha texture


Base, subdivided and displaced mesh



Materials
  • Layered material with alpha masks - unlimited layers
  • Raytraced SSS with texture blending into object
  • Advanced FurryBall material (anisotropic)
  • Advanced FurryBall hair shader
  • Basic support for some Mental Ray, Arnold, V-Ray mat
  • Maya lambert, blinn, phong, phong E, anisotropic, Ramp
  • Raytraced refractions, reflections
  • Shadow catcher per object
  • Transparency exit color
  • Carpaint material with 2 specular and flakes
  • Displacement, Bump, Normal maps
  • Subsurface scattering (SSS) and translucency
  • Alpha (cutout) opacity
  • Edge fresnel effect
  • Toon shader
  • Ramp shader with texture support
  • Supports for layered textures and procedural 2d Maya textures
  • Image sequence textures
  • High resolution textures like CPU renders

Special FurryBall SSS with blending texture into object


Textures
  • Unlimited number of textures - up to 16K per texture
  • Substance procedural textures
  • Layered textures
  • Support procedural textures in Maya and 3DS Max
  • Support for all Maya image formats (PSD, tiff, tga, bmp, etc.)

Post-Process Effect
  • Realtime update without no need re-render image
  • Output Gamma, Material Gamma, Light Gamma
  • Exposure
  • Simple Chromatic Aberration

Chromatic Aberration effect



Output
  • Multipass renering output
  • Including Depth, AO, specular, indirect light, reflection, normals, wireframe, diffuse, reflection, shadow, color matte and many more
  • Matte pass with unlimited color matte
  • Shadow catcher material
  • Float, 32bit, 16bit, 8bit
  • HDR, EXR, PNG, DDS, JPG
  • UNLIMITED Output resolution (Tiles rendering)

Ambient occlusion pass


Maya nParticles



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