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Thea for 3ds Max Academic

Thea for 3ds Max Academic

Thea for 3ds Max Academic

Price: $55.00 USD

Thea for 3ds Max incorporates all the capabilities of Thea Render inside 3D Studio and adopts an easy workflow for the user which makes the process of switching to the new render engine as easy as it can get.

Superior Image Quality

In every work involving visualization, the natural way of lighting and physically correct materials play the most important role. Thea Render light simulation and our unique material system ensure that all your images will take advantage of these essential qualities. No matter whether you render a simple idea or a detailed product presentation with complex materials the image will tell a whole story for itself. You can focus on your artistic expression while Thea will take care of the final result.

Integration Inside of 3ds Max

All Thea functionality gets fully integrated into 3ds Max through this plug-in as a new render engine. All possibilities of Thea material system are here, while access to Thea Material editor is kept, for user convenience. All lights types, render configuration settings, darkroom or render channels can be created or configured inside host application.

Support for Advanced Features

All kinds of geometry are supported, including deformable meshes, geometric modifiers, renderable splines, compound objects or particle flow systems. Animation is also supported, as well as instances and external references. Render jobs can be sent through backburner without special considerations.

Interactive Render (IR)

Fully integrated interactive render (IR) engine. Can be used as floating window or as an extended viewport. Any changes on materials, lights or cameras are reflected instantly on the IR viewport. Geometry changes and object creation and deletion are considered as well. The IR can be used to preview exposure, DOF or any tonemap settings applied from darkroom tab.

Material Converter

This utility makes easier for the user to change the render engine in a finished scene to Thea Render. It’s compatible with several render engines and can convert also lights and cameras in most cases. In case of animated lights or cameras, animation keys are also copied to new cameras or lights. Procedural textures included in 3ds Max can be rendered and assigned as images in an automated way.

Additional Tools and Proxies

Thea for 3ds Max includes a proxy system to handle external Thea models. These models can be generated inside 3ds Max and used afterwards rendering easily high complexity scenes. The plugin also adds direct support for Forest Pack scatter system (by Itoosoft). A Thea Random Material has been included to add more variations on replicated objects. Several tools have been also included to improve the user experience and workflow, like a material converter, a light catalogue for Thea lights and a resource collector.

System Requirements
Windows XP/Vista/7/8
SSE2 CPU, for Presto GPU: Nvidia CUDA graphics card (Compute Capability 2.0 or bigger), 3ds Max 2009*, 2010-2014, 2015

  Academic licenses are intended to be used for educational purposes only. They are single licenses, i.e. they can be installed and activated on one machine only. Proof of educational institute membership is required for confirmation prior to purchasing the product. For students, a scanned copy of student and state id along with enrollment documentation is needed. For teachers, a scanned copy of faculty and state id along with employment documentation is needed.